MASQUERADE STUDIOS
Pop Up Iterations
























Level 1 Pop Ups
















Final Iteration
Changed the colour of stage 1 to a darker shade of brown and a darker tone of brown. For the rest of the stage change the wording of the losing from You ate too much, look at yourself to game over you ate too much as it is politically incorrect.I had also changed the colour of game over and congratulations to yellow. This is to highlight to the player if they lost or won the level. Changed the font of the sand ,

Iteration 1
Changed the Style of the of the pop up to a sandcastles. This is to give the pop up a beach like theme. Added a winning and losing pop up so that the player can see if they had won or lost. The losing initially was to have a fat character the player chose sitting down. But was changed before i could finish the characters.
Original
The way that I designed the Pop up is by gertting the things that we need for the pop up such as the objectives, things to avoid, level number, a X button to go back to the level select and a Start button to start the level. The colour scheme for the sand is pale yellow due to the fact that i wanted the levels to have a anlogous color scheme going from yellow to red through the cool colours path.
Level 2 Pop Ups
Final Iteration
For the rest of the stage change the wording of the losing from You ate too much, look at yourself to game over you ate too much as it is politically incorrect.
I had also changed the colour of game over and congratulations to yellow. This is to highlight to the player if they lost or won the level.

Level 3 Pop Ups
Iteration 1
Changed the Style of the of the pop up to a tree. This is to give the pop up a forest like theme. Added a winning and losing pop up so that the player can see if they had won or lost. The losing initially was to have a fat character the player chose sitting down. But was changed before i could finish the characters.
Original
The way that I designed the Pop up is by gertting the things that we need for the pop up such as the objectives, things to avoid, level number, a X button to go back to the level select and a Start button to start the level. The colour scheme for the forest is green due to the fact that i wanted the levels to have a anlogous color scheme going from yellow to red through the cool colours path.

Level 4 Pop Ups


Final Iteration
For the rest of the stage change the wording of the losing from You ate too much, look at yourself to game over you ate too much as it is politically incorrect.I had also changed the colour of game over and congratulations to yellow. This is to highlight to the player if they lost or won the level. Changed the font of the sand ,
Iteration 1
Changed the Style of the of the pop up to a waterfall. This is to give the pop up a lake like theme.Added a winning and losing pop up so that the player can see if they had won or lost. The losing initially was to have a fat character the player chose sitting down. But was changed before i could finish the characters.
Original
The way that I designed the Pop up is by gertting the things that we need for the pop up such as the objectives, things to avoid, level number, a X button to go back to the level select and a Start button to start the level. The colour scheme for the water is blue due to the fact that i wanted the levels to have a anlogous color scheme going from yellow to red through the cool colours path.
Final Iteration
Changed the wording of the losing from You ate too much, look at yourself to game over you ate too much as it is politically incorrect.I had also changed the colour of game over and congratulations to yellow. This is to highlight to the player if they lost or won the level.
Iteration 1
Changed the Style of the of the pop up to a sandcastles. This is to give the pop up a beach like theme Added a winning and losing pop up so that the player can see if they had won or lost. The losing initially was to have a fat character the player chose sitting down. But was changed before i could finish the characters.
Original
The way that I designed the Pop up is by gertting the things that we need for the pop up such as the objectives, things to avoid, level number, a X button to go back to the level select and a Start button to start the level. The colour scheme for the cave is pale purple due to the fact that i wanted the levels to have a anlogous color scheme going from yellow to red through the cool colours path.
Final Iteration
Changed the colour of stage 1 to a darker shade of brown and a darker tone of brown. For the rest of the stage change the wording of the losing from You ate too much, look at yourself to game over you ate too much as it is politically incorrect.I had also changed the colour of game over and congratulations to yellow. This is to highlight to the player if they lost or won the level. Changed the font of the sand ,
Iteration 1
Changed the Style of the of the pop up to a sandcastles. This is to give the pop up a beach like theme. The reason why i chose a sandcastle as it is simple to draw.Added a winning and losing pop up so that the player can see if they had won or lost. The losing initially was to have a fat character the player chose sitting down. But was changed before i could finish the characters.
Original
The way that I designed the Pop up is by gertting the things that we need for the pop up such as the objectives, things to avoid, level number, a X button to go back to the level select and a Start button to start the level. The colour scheme for the cave is pale purple due to the fact that i wanted the levels to have a anlogous color scheme going from yellow to red through the cool colours path.