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Backgrounds

Final Iteration
The priginal colour was too dark and it actually made the food rather hard to see thus I decided to use the second sprite from the concept art which is the lighter version of the 1st concept art.

Original
This is the first background which I used the first sprite that I made from the first sprite of the concept art.

Concept Art

Inspirations

These are my inspirations for my sand on should I texture the sand and how they actually use pixels to texture the sprite to make it look like sand. The thing that I took away from this is that the sand usually have very fine dots around it and they also used dithering to show the shadow rather than to shade the entire area.

Colour Scheme for Sand Concept Art
The colour I chose for the sand would be different yellowish tones of beige. This is mainly to replicate the way sand actually makes the sand look paler so that the food that comes out would actually be more obvious when placed on the sandy background

Stage 1: Sand

Iterations

Stage 2: Forests

Iterations

Final Iteration
The grass seemed to be still rather contrasting thus I decided to use the 6th concept art instead. I used the 6 as it looks rather similar to the previous grass but it is much less contrasting as compared to the previous art.

Iteration 1
The grass was actually too contrasting and actually hurt the eyes of my programmer during internal QA thus I had decided to make the grass less saturated so that it will be more easy on the eyes.

Original
This was the grass that was initially used for the first version of the game. It used the 1st sprite from the concept art.

Concept Art

Colours Scheme for the grass

I used mainly green colours for the grass as that is the colour for chlorophyll and it thus I used a monochromatic colour scheme where it is mostly green. For the variations, I tried to use other versions of green such as yellowish green and blueish green as well.

Stage 3: Lake

Iterations

Final Iteration
The reason why I decide to add depth in the water is due to the fact that it seemed rather weird that the characters can walk on water. Thus by adding tints and darker pure blue colours, it can actually make the water look like it is the ground is actually very near the surface of the water.

Original
Used the 10th sprite to create this background. Initially i created 3 versions of this due to the fact that i wanted to animate it to look like water but it was later scrapped as my team said that if i were to animate a background, i would need to animate all the backgrounds and since i do not have enough time, those were not used.

Concept Art

Colour Scheme for water
It is mostly a monochromatic colour scheme like the grass and sand but I tried to incorporate different variations of blues to see which would actually be nice for the background for the water

Inspirations

Pixelated Grass are rather common in RPG games thus I went to search some grass in RPG game and look at how the texture of the grass blades is like. What I took away from this is that the grass blades usually have 2 to 3 shades of green and in unusual cases where there is direct light, there would be  tint is at the edge to show the waxy surface of the grass. 

Inspirations

There were actually styles of water when I was researching and finding inspiration for creating the water thus I decided to take a few that looks nice to me and see how it could actually help me to create the concept art for water. What I took away from this is that the water usually have very light points at certain parts to showcase the reflections

Stage 4: Caves

Iterations

Final Iteration

The previous background looks rather plain. Thus I edited this from the original background art and I took inspiration and decided to add rocks and rubble to the cave. I wanted to change the hue of the background as the rocks and rubbles are still hard to see but time is running out thus we decide to stick with this colour error.

Original

I had used the 1st concept from the concept art.

Concept Art

Colour Scheme for the caves:

The colours that I had chosen for the caves would be various shades of purple. I try not to add too much tints as the cave is a naturally dark area. Tried playing with some light purple for the base colour for tiling to see if this would be good for  

There were very little caves that are purple. Most of them are brown but I was able to find some that has similar colour schemes as my caves. What I took away from this is that the caves do not just have cracks but they also have various rocks and rubbles as well.

Inspirations

Stage 5: Volcano

Iterations

Final Iteration

There were feedback that the original was too bright and because of that it is affecting the gameplay of the thus I decided to dullify the colour so that It would not be that bright and easier to see as well.

Original

I used the 4th sprite from the concept art

Concept Art

Colour scheme for lava:

The lava I wanted it to be very saturated red and orange, this is to show that the lava is glowing. The rocks I used is very saturated grey this is to show the contrast between the rocks and the lava.

Lava pixel art are actually rather difficult to find as well. This is due to the fact that most of the lava is the liquid type of background ( and is just the lake sprite where they changed the hue)and the ones that I wanted were the ones that are in the molten state where it still have bits and pieces of rocks so that the character can stand on it. The ones below are the ones that looked similar to what I had in mind thus I decided to take inspiration from these. The things that I took away from these inspirations are that the rocks are very dark and the lava is very bright due to it glowing and the rocks have cracks around it and the lava is still in its liquid form.

Inspirations

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